Compile an asset in the context of a channel to return a flattened string of the asset content. You can use two compiling types:
- standard compiling
- rendering
Rendering accounts for superContent and design. Use rendering only for user representation and manipulation of content, as opposed to sending and publishing content.
Standard Compiling
-
IF an asset contains content:
-
FOR EACH placeholder block or slot in the content:
- REPLACE the placeholder with the compiled string from the block or slot
-
RETURN replaced content
-
-
ELSE:
-
IF an asset contains views:
-
IF an asset contains a view for the specified channel:
- RETURN the compiled channel view
-
ELSE IF an asset contains an HTML view:
- RETURN the compiled HTML view
-
ELSE:
- RETURN empty string
-
-
Rendering
-
IF an asset contains content, design, or superContent:
-
IF an asset contains superContent and superContent isn't empty:
- usedContent = superContent
-
ELSE IF an asset contains content and content isn't empty:
- usedContent = content
-
ELSE IF an asset contains design and design isn't empty:
- usedContent = design
-
ELSE:
- RETURN empty string
-
FOR EACH placeholder block or slot in the content:
- REPLACE the placeholder with the rendered string from the block or slot
-
RETURN replaced content
-
-
ELSE:
-
IF an asset contains views:
-
IF an asset contains a view for the specified channel:
- RETURN the rendered channel view
-
ELSE IF there is an HTML view:
- RETURN the rendered HTML view
-
ELSE:
- RETURN empty string
-
-
This JavaScript code example creates a full compiler.
function getReferences(content, type) {
var typeMarker = '<div data-type="' + type + '" data-key="';
var splitContent = content.split(typeMarker);
var results = [];
if (splitContent.length > 1) {
for (var i = 1; i < splitContent.length; i++) {
var endTagMatches = splitContent[i].match(/(\/>)|(>[^<]*<\/div>)/i);
var match = endTagMatches[0] || ">";
results.push(typeMarker + splitContent[i].split(match)[0] + match);
}
}
return results;
}
function compile(asset, channel) {
asset = asset || {};
var content = asset.superContent || asset.content || asset.design;
if (content) {
["slot", "block"].forEach(function (type) {
var references = getReferences(content, type);
var types = type + "s";
references.forEach(function (reference) {
var refKey = reference.split('data-key="')[1].split('"')[0];
if (asset[types] && asset[types][refKey]) {
content = content.replace(reference, compile(asset[types][refKey]));
} else {
console.error("Bad Asset: referenced " + type + " does not exist: " + refKey);
}
});
});
return content;
} else if (asset.views) {
if (asset.views[channel]) {
return compile(asset.views[channel], channel);
} else if (asset.views.html) {
return compile(asset.views.html, channel);
}
}
return "";
}